Small City: G̈ayè-cîqeno Sêdè

G̈ayè-cîqeno Sêdè

G̈ayè-cîqeno Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceMèrevaqêyê Zone
RegionJaskrmnure Moor
Founded1154
Community LeaderLord Nåkhie
Area11 km2 (4 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation1256 m (4120 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population2789
Population Density253 people per km2 (697 people per mi2)
Town AuraEnchantment
Naming
Native nameG̈ayè-cîqeno Sêdè
Pronunciation/ˈg̃ajè/ /cɪˈqeno/
Direct Translation[happy] [visitor]
Translation[Not Yet Translated]

G̈ayè-cîqeno Sêdè (/ˈg̃ajè/ /cɪˈqeno/ [happy] [visitor]) is a subtropical Small City located in the Mèrevaqêyê Zone of the Engineer's Guild.

The name G̈ayè-cîqeno Sêdè is derived from the Goblin language, as G̈ayè-cîqeno Sêdè was founded by Giynayk, who was culturaly Iron Elf.

Climate

G̈ayè-cîqeno Sêdè has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a warm 27°C (80°F). G̈ayè-cîqeno Sêdè receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈ayè-cîqeno Sêdè covers an area of nearly 11 km2 (4 mi2), and an average elevation of 1256 m (4120 ft) above sea level.

Overview

G̈ayè-cîqeno Sêdè was founded durring the late 13th century in winter of the year 1154, by Giynayk. The establishment of G̈ayè-cîqeno Sêdè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Giynayk struck deals with nearby nations and communities to establish G̈ayè-cîqeno Sêdè as a prison colony.

G̈ayè-cîqeno Sêdè was built using the conventions of Iron Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and G̈ayè-cîqeno Sêdè is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

G̈ayè-cîqeno Sêdè is buildings are located arround a single restrictive paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

G̈ayè-cîqeno Sêdè has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled G̈ayè-cîqeno Sêdè ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating G̈ayè-cîqeno Sêdè as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

G̈ayè-cîqeno Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

G̈ayè-cîqeno Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within G̈ayè-cîqeno Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for G̈ayè-cîqeno Sêdè's parks.

G̈ayè-cîqeno Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈ayè-cîqeno Sêdè.

G̈ayè-cîqeno Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

G̈ayè-cîqeno Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈ayè-cîqeno Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈ayè-cîqeno Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈ayè-cîqeno Sêdè's public wards, blessings, and other arcane systems.

G̈ayè-cîqeno Sêdè possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

G̈ayè-cîqeno Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for G̈ayè-cîqeno Sêdè's natural decorations nor waterways.

G̈ayè-cîqeno Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

G̈ayè-cîqeno Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

G̈ayè-cîqeno Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

G̈ayè-cîqeno Sêdè's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, summer is skipped in G̈ayè-cîqeno Sêdè.

The Aquatic Insect, Belostomatid near G̈ayè-cîqeno Sêdè are known to be almost tame, such that they can be put to domestic use.

G̈ayè-cîqeno Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Augury energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 15
  • Hunters: 8
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 6
    • Farmland: 11100 m2
    • Cattle and Similar Creatures: 697
    • Poultry: 8367
    • Swine: 557
    • Sheep: 27
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 278

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 8
  • Carpenters: 9
  • Clothmakers: 8
  • Coach and Harness Makers: 2
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 19
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 19
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 6
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 12
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 17
  • Barbers: 14
  • Coachmen: 3
  • Cooks: 13
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 7
  • Housekeepers: 7
  • Housemaids: 17
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 12
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 5
  • Miners: 6
  • Oilmen and Polishers: 3
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 9
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 19
  • Monks, Monastic: 8
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 5
  • Priests: 12
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 9

Cottage Industries

  • Brewers: 7
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 8
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 3
  • Seamsters: 15
  • Spinners: 8
  • Tinker: 3
  • Weaver: 6

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 10

Produce Industries

  • Butter Churners: 8
  • Canners: 8
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 5

975 of G̈ayè-cîqeno Sêdè's population work within a Foundational Occupation.

1703 of G̈ayè-cîqeno Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 111 (4%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of G̈ayè-cîqeno Sêdè since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

The center of G̈ayè-cîqeno Sêdè's town square was built around an ancient standing stone.

POI

History

The the a short sword of Wild Magic, an a short sword imbued with great amounts of Wild Magic energies was created in Gawmoíw Gǎy Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History